Projects
Rent Is Due

Title: Rent Is Due
About Game: Rent is due and you need to navigate around your house to collect coins. Once all the coins are collected, you can pay rent.
Roles: Solo Game Project
Super Knightro Bros

Title: Super Knightro Bros
About Game: You play as a character named Super Knightro in this platformer game. The player must navigate across two levels with the goal of reaching the end of the second level.
Roles: Level Designer
Process: Utilized Unity's Tile Palette Editor to paint sprites made by the teams artists.
Had to make sure platforms were reasonably spaced apart yet not too far to make from a jump.
Mind the Cameras

Title: Mind the Cameras
About Game: Mind the Cameras is an action stealth game in which players assume the role of a prisoner whose cell has mysteriously become unlocked. Players must sneak past a guard and the cameras that can detect their movements to make it to the end, but watch out! Sometimes, the most obvious solutions are the most deceptive.
Roles: Level Designer
Process: Grey boxed a rough idea of how the level will look. Once the team approved the levels layout, I began organizing the hierarchy by creating groups for easy navigation.
Modified the grey boxing to have proper scaling and spacing.
Placed textures and assets, provided by the teams artists and 3D modelers, in appropriate locations.
RiftKeeper

Title: Rift Keeper
About Game: “Riftkeeper” is an action-adventure game that focuses on an unnamed protagonist and employee with Omniverse Co. An ex-employee named Hiraeth has broken from the company with one mission: eliminate the core of the omniverse to collapse all timelines and dimensions into one. Players will aim to stabilize the three central worlds to save all universes and stop Hiraeth once and for all.
Roles: Level Designer
Process: Created terrain and grey boxed a map themed around Japan. Once the team agreed on the general concept, I began sculpting terrain, painted terrain, and painted grass. Once I received assets from the modelers and artists, I began replacing the grey boxes. This same process was used for two other levels, Wild West and Paradox.
I also added and modified colliders on assets, as well as worked on organizing the hierarchies for each level so they look clean and are easier to navigate.
Florida the Beautiful

Title: Florida the Beautiful
About Game: This game is about maintaining a parks ecosystem by picking up trash and documenting animals found around the park.
Roles: Project Manager and Level Designer
Process: Grey boxed rough ideas for the maps layout. Once the team agreed on its layout, I began sculpting the terrain.
Due to limited time, there were few textures to be used. So the entire terrain is painted with the same texture, just re-colored in engine.
Once I received assets from the teams modelers and artists, I placed them around the map.
I was also in charge of adding colliders to all the objects, and making sure the map is completely navigable without getting stuck.